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  • January 27, 2020


PROGRAMMED INSTRUCTION
                     B.F. Skinner conducted research for number of years to know how learning takes place. He used rats, pigeons etc. as subjects in his laboratory. He found that whatever, a living organism emits a correct response, we can reinforce it or strengthen it by rewarding that organism immediately. Skinner demonstrated that, “Almost any sequence of activities however, complex could be taught to an animal, provided it was within the physical capability of that animal, by breaking it down into very small steps and teaching each step in the sequence in turn by rewarding or reinforcing it each time the animal performed it”. (Michael J. Apter)
                      On the basis of his experiments B.F. Skinner predicted that the best way to teach an academic subject in the classroom would be to divide it into a number of small steps and to reward the mastering of each successive step. He also said that the most suitable rewards for mastering each step would be the knowledge which the students get that he is successfully mastering the subject matter.
                      Some direct relevance to programming is found in Thorndike’ s law of effect- a learner like to repeat his performance or takes more interest in future learning if the present learning gives him pleasure or satisfaction this concept of reinforcement by reward or satisfaction is an important feature of programmed instruction.
                      Programmed instruction in an advanced form was initiated by Prof. Sydney L. Pressey of Ohio State University the inventor of Teaching machine called Drum tutor with the pupil could evaluate his self attained knowledge.
                      Prof. B.F. Skinner and James H. Hollad devided an auto instruction method in 1954. Prof. B.F. Skinner also devised Linear mode of PI and Norman A. Crowder branching model of P.I. in 1955. Robe Mager’s Learner controlled instruction in 1960. Gilbert’s Mathetics in 1962 and Lawrence Stolurow’s Computer Assisted Instruction have had a great influence on programming.

Definitions:
1.         Espich and Williams:
                    Programmed instruction is a planned sequence of experiences leading to proficiency, in terms of stimulus response relationships that have been proven to be effective.

2.         Smith and Moore (1962):
                      Programmed instruction is the process of arranging the material to be learned into a series of sequential steps, usually it moves the student from familiar background into a complex and new set of concept principles and understanding.
3.         Leith (1966):
                      Programme is a sequence of small steps of instructional material (called frames) most of which require a response to be made by completing a blank space in a sentence. To ensure that expected responses are given, a system of cueing is applied and each response is verified by the provision of immediate knowledge of results. Such a sequence is intended to be worked at the learner’s own pace of individual self instruction.

2.4.1 PRINCIPLES OF PROGRAMMED LEARNING INSTRUCTION
                     Programmed learning has shown a new path towards automation and individualisation of instruction. They (largely) solve the problem of individual differences provided the following principles are used.
1.         Principle of small steps: The content we want to teach is split into a number of tiny bits or steps and they are then arranged in a logical sequence. Easy times are put first followed by difficult ones by following one of the important psychological principle of learning following one of the important psychological principle of learning proceed from the easy to the complex this type of sequencing of material helps the learner to make correct response.
2.         Principle of Active responding/Learning by doing: The principles emphasizes that learner is an active participant in the learning process at every stage. He is required to respond correctly to some question or problem before he proceeds to the next. This ensure active involvement in the lesson.
3.         Principle of self pacing: Programmed learning is based on the assumption that learning can take place better if an individual is followed to learn at his own speed/pace. Because there are wide individual teaching to differing interests abilities and needs of pupils in her classroom. The brighter students can take up a program and finish the concerned lesson quickly while the rest can go a little slower, if they want and finish it. Programmed Learning helps us to tackle this problem of individual differences in our classes successfully.
4.         Principle of immediate confirmation of feedback: ‘Feedback’ is one of the basic principle in programmed learning. In this learner is not helped to make correct response but is given the knowledge of what it is also. This enables him to have a sense of mastery or achievement and leads to sustained interest on what he is learning. This acts as an agent of reinforcement of his new learning behavior.
                Immediate confirmation or feedback is two-way beneficial, first the pupil cannot guess in any relevantly developed program. Second when the pupil is uncertain about his own response, he can confirm his responses or it can b corrected if it is not correct.
5.         Principle of student testing: In programmed learning the student is required to give his response or answer at each step. After doing so, the teacher knows where exactly the student has gone wrong and the programmer can either revise reward; or may change the order of certain stages in the program.
                In this way continuous evaluation of the programme helps the programme to find out weakness of his/her programme and then accordingly modify programme.

STYLES OF PROGRAMMING
                       Programming is usually presented by a book or machine. A programme is defined as the subject matter that is to be learned by the pupil via the machine or other device.

Some of the programming styles are:
                    1.         Linear on Extrinsic programming – Skinner
                    2.         Branching or Intrinsic programming – Norman Crowder
                   3.         Mathetic Programming – Gilbert. A
                   4.         Ruleg/Egrule system of programme – Glaster et al.(represents inductive deductive approach)
                   5.         Computer Assisted Instruction (CAI)
                   6.         Lerner Controlled Instruction (LCI)

1.         LINEAR PROGRAMMING
                     This style of programming is associated with the work of Dr. Skinner and Dr. Holland of Harvard University. It springs from theory of operant conditioning. It is also called Straight Line Programme / Single Track Programme / Construct Response Type Programme / Extrinsic Type Programme.
Ø  A linear programme is called a straight line programme i.e. single track as all the learners travel through the same path of learning the student proceeds from one frame to the next until he completes the programme.
Ø  Even the learner responses are controlled by the programmer.
Ø  Questions are asked directly and the student is asked to think and write down the answers.
Ø  Usually fill in the blanks or V.S.A questions are preferred, because the student has to construct his responses it is called Construct response type of programme.
Ø  In linear type, the feedback or reinforcement is quick in the form of knowledge of the result.
Ø  Also in linear programme the learner is helped to avoid errors in making response by means of clue/cues/primes and prompts. Actually the error should not be more than five percent in a good programme. The learner is enabled to learn by avoiding errors and not by the trial and error method.
The sum up the main features of Linear programme are:
i.            All learner’s travel the same path of learning i.e. they proceed in Linear fashion
ii.            Their responses are fully controlled by the programmer (controlled response)
iii.            Immediate feedback or reinforcement is provided to them (immediate feedback)
iv.            Primes, clues and prompts help them to learn by avoiding errors (provision for clues/cues & prompts)
v.            Each learner works at his/her own speed (self pacing)
vi.            Programme is arranged in small steps which contains single idea. (small steps)
vii.            Here responses are to be given after critical observation and comprehension of the frame and leaner can proceed further only after responding. Learner will be active (active response)
viii.            Used mostly in lower classes
ix.            Useful for students with low and average I.Q.

Limitations of Linear Programming:
1.         Learning a dull process: Because of the arrangement of stimuli and response in linear fashion (i.e. learn proceeds from first frame to second, second to third and so on)- Learner may find learning a dull process, uninspiring and uninteresting.
2.         No freedom of choice: In linear programming all responses are controlled by the programmer freedom of choice is curtailed
3.         Costly: Printing linear programmes even in a small content area is costly affair
4.         More pages: Since the subject matter is split into small steps and the leaner is taken through them one after so more pages are needed than found in a text book
5.         Time consuming: Since the steps are small it may consume lot of time to cover the subject matter
6.         Students interests are not taken care of: The order of presentation of steps in this programme is logical and not psychological naturally students interests are not taken into account
7.         No possibility for integrated knowledge / no possibility for development of imagination: This type of learning is not conductive to the development of imagination nor does it provide for the integrated knowledge.
8.         No scope for flexibility or Rigid following: There is no scope for flexibility in linear programming because of the rigid path prescribed by the programmer.
9.         May not be suitable to all students: We know that students differ in their abilities as well as their interests. The particular order or sequence followed in a programme may not suit all but they have no other alternative.
10.       Honesty cannot be expected all the times: Taking up programme requires high standard of honesty of honesty and sincerity on the part of the learner one may go through the answers given and then respond to the questions asked without actually learning anything.
11.       Useful in limited areas: Linear programming is used in limited areas where the behavior is really measurable such as mathematics and sciences.
12.       Guessing: In blank type of responses, primes/prompts/cue help in guessing the answer.



2. BRANCHING PROGRAMMING
                     The branching programmes were developed by Norman A. Crowder. So it is also known as Crowderian Model. Crowder has given its definition as follows “It is a programme  which adapts to the needs of the students without the medium of extrinsic device as Computer”.
                
                    The small step principle is not generally followed in Intrinsic or branching programme. The frames are large and the questions are of multiple choice type. Depending on the response chosen by the learners thay are branched off to different frames. Those who choose wrong responses are directed to frames where remedial teaching or exercises are available. The remedial teaching that is the remedial frames to which the learner is directed will depend on the wrong answer chosen. For different wrong answers there will be different remedial frames when the remedial teaching exercises is over, the learner comes back to the original track.

Principles of Branching Programming:
1.         Principle of Exposition: This principle is based on the fact that the learner is allowed to view the whole situation before he proceeds to answer. Hence the whole concept is presented in paragraphs or in more pages.
2.         Principle Diagnosis: The multiple choice format is used to diagnose the weakness of the learner.
3.         Principle of Remedy: If the learner gives wrong answer he is taken to remedial frame where remedial instruction is provided to him.

Features of Branching Programming:
                  1.         The subject matter is arranged in the form of frames & width of frame ranges from one to two paragraphs or even one page.
                   2.         The pupil is required to make a choice out of several choice as multiple choice questions are asked.
                  3.         Each response to the question is keyed to different pages.
                  4.         Unlike in linear programming, where the material is arranged in a single ordered sequence, in branching programme more than one sequence or route through which the material is arranged ad student follows the sequence determined by his answer. This practice of providing alternate routes the program is called Branching.
                 5.         Here the student’s responses determine the route followed, he had freedom of choice and this type of programming is called intrinsic programming.
                  6.         Thus the learner moves forward if he answers correctly otherwise he is diverted (branched) to remedial frames if he chooses the wrong answer.
                 7.         This cycle goes on till the learner passes through the entire material at his own pace.
                8.         Here the learner is more alert and concentrates on subject matter carefully.
                9.         In view of the provision of the built in method for handling student errors, the rate at which errors are committed causes much less concern than in the linear program.
               10.       The material presented to each pupil is directly and continuously controlled by the learner’s performance in answering questions.

Techniques in Branching Programme:
                       There are two techniques in which Branching programme can be arranged. They are:
                 1.         Backward Chaining
                 2.         Forward Chaining

1.         Backward Chaining:
                      The learner goes from first frame to the second frame to the second frame only if he makes a correct response. If he makes an error, he is led to a remedial frame where he is given some more help in understanding the concept. The learner will then be directed to the original frame number one. The learner now reads again and answers correctly in the light of remedial instruction received earlier. Thus, the learner goes through the same frame, once before the remedial frame and second, after the remedial material.

2.         Forward Branching/Chaining:
                       In this type, whether the learner make a correct response or wrong he will be always going to the new pages, progressing from page to page. When the learner makes a wrong choice, he is directed to a remedial frame where his mistakes are fully explained and followed by another parallel questions, from which he goes to the next frame in main stream.

Advantages of Branching Programme:
1.         The bigness of the frame as well as branching reduces unnecessary repetitions and responding. This saves the amount of learning time and reduces fatigue.
2.         One of the merit of branching program is it capacity for explaining ‘why’ a response is either correct or incorrect.
3.         When a programmer knows that learner’s entry behavior differs from each other branching programme is more suitable.

Limitations:
1.         Branching cannot cater to the needs of all individuals.
2.         Branching, programming is used only after standard VI as small children do not follow its mechanisms.
3.         It is very difficult to ask questions on the entire subject since the length of the frame is big.
4.         The multiple choice questions provided in this programme leads to guess work without understanding
5.         The branching programme is costly affair.
6.         Teacher/Programmer needs skill in constructing frames.
COMPARISON BETWEEN LINEAR AND BRANCHED PROGRAMMING
Linear Programming
Branched Programming
1.         Propagated by B.F. Skinner
2.         It is based on Skinner’s operant conditioning
3.         Based on
        i.            Principle of small steps
      ii.            Principle of active responding
    iii.            Principle of immediate confirmation
    iv.            Principle of self pacing
      v.            Principle of student testing
4.         Frame size is less i.e. 15-25 words or 1 or 2 sentences
5.         Number of steps are large
6.         Frame structure is Stimulus-Response -Reinforcement
7.         Types of frames-Four types Introductory, Teaching, Practice and Testing frames

8.         Constructed response type. Fill in the blank type
9.         Responses are controlled by the programmer
10.       Purpose of response is fixing of learning

11.       Immediate confirmation of correct response wrong response is ignored
12.       Error rate is less than 5%
13.       Suitable to lower classes
14.       Suited to average and pupils of low IQ
15.       Tests knowledge and understanding objectives
16.       Pages are in sequential. Usual textbook style. Teaching machine cheap model
17.       Printing is cheap when compared to branched type
18.       More useful in concept formation
19.       Used to teach facts, definitions & core skills
20.       Extrinsic type of programming
1.         Propagated by Norman A. Crowder
2.         Based on configuration theories

3.         Based on
        i.            Principle of exposition
      ii.            Principle of diagnosis
    iii.            Principle of remedy


4.         Frame in one or two paragraphs or even a page
5.         Number of steps are small
6.         Frame structure is Stimulus-Response-Remedy-Reinforcement
7.         Types of frames- Two types Homepage-Teaching & diagnosis wrong page-Remediation is given
8.         Multiple choice type

9.         Responses are controlled by learner

10.       Purpose of response is Measurement/Diagnosis of learning
11.       Confirmation & approval of correct response & wrong response is remedied
12.       Error rate is 20% in general
13.       Suitable to higher classes.
14.       Suitable for gifted and creative pupils
15.       Tests higher order objectives-analysis problem solving etc.
16.       Pages are not sequential zigzag type scrambled book. Computer-Costly type.
17.       Printing branching type is costly.
18.       More useful in concept comparison.
19.       Used to teach other than facts and basic skills i.e., depth of the subject is given importance.
20.       Intrinsic type of programming.

3. MATHETICS PROGRAMMING
                    Mathetics is another type of programming developed by Thomas F. Gilbert  in 1962. This is the most controversial approach to Programmed instruction. Mathetics comes from the Greek root ‘mathein’ which means ‘to learn’, In mathetics style ‘an exercise’ is the technical unit of learning instead of a Fraine as in the linear type.
                     This type of programming follows the principle of backward chaning. The sequence of learning is reserved in a sequence of events that leads to the comparison of a complex skill, the last events that is the final one the completes the task is the most motivating one. The learner or the performer of the task will now have the satisfaction of having successfully completed the task. So Mathetics Programme starts with the final event and after learning it, the learner is presented with the final event and after learning it, the learner is presented with the event immediately preceding it. In this way the backward chain is formed.
                      Gilbert developed it for teaching psychomotor skills for training people to learn skills rather than for acquisition of knowledge. But Mathetics can be used to learn problem solving skills, some rules in mathematics and grammar.

Principles of Mathetics:
1)      Principle of chaining: The main idea involved in this is that the chain of stimulus and response is helpful in developing the mastery of the content. Elements of the content are presented in stimulus (S) and response (R) form. These S-R’s are arranged in chain in such a way that each response works as stimulus for the next i.e.

S1               R1           S2          R2       ….………..Sn              Rn
2)      Principle of discrimination: The main idea here is that the discrimination of situation of learning is generated by providing different stimuli having different responses. Every stimulus and response is independent of each other.
i.e.             S1         R1
                  S2         R2
                  S3         R3
                  S4         R4
3)      Principle of Generation: The main idea here is to emphasize the fact that generalization is a crucial situation in learning. In this type of situation, a group of stimuli amit a single response.
i.e.             S1
                  S2                     R
                  S3

Advantages:
1)      Mathetics programme is rightly suited to teaching of skills.
2)      It is considered as a complete training system, that guides the trainer to discover the training deficiencies of specific population.
3)      Basically its purpose is clinical because it is considered with analyzing the dwficiency and also making it up.
4)      It is a step towards the technology of education.
5)      This is more job oriented and work oriented.
6)      In mathetics programme in the process of skill acquisition transfer of training forms as essential part of instruction.
7)      As a technique of teaching mathetics can be applied to a wide range of subject matter.
8)      Retrogressive chaining technique is one of the characteristics of mathetical style of programming.
9)      In mathetics, for task completion motivation is important factor.
10)  This type of programming is more valid & meaningful for both programmer & learner.

Limitations of Mathetics Programming:
1)      This type of programming is technical in nature so programmer needs skill & training.
2)      Forming backward chains is difficult for teacher.
3)      It involves lot of time & energy.
4)      This programme may not be suitable to teach all subjects as it is suits mostly to concrete materials & psychomotor skills.
5)      Less freedom of choice for learners.
6)      This programme lacks arrangement for creating to individual differences. So all learners need to learn in the same way.

DEVELOPING PROGRAMME
                      One of the innovations in the field of educational thought and practice is Programmed learning or Programmed Instruction. This is a method of self study. The learner is enabled to acquire some knowledge with the help of what is called a program.

Phases of Developing a Programme:
The different phases in developing a programmed are discussed here:
1)      Preparatory Stage:
        i.            Selection of the topic: The unit, content or topic is to be task analyzed in view. The content is divided into small steps & sequenced
      ii.            Decision regarding the target group the likings, disliking, interests, attitude of pupil for whom the programming is to be prepared should be considered-prerequisites for learning the programme should be decided.
    iii.            Writing objectives in behavior
    iv.            Writing entry behavior of the learners.
      v.            Developing specific outline of the content to be programmed
    vi.            Preparation of pre test & post test
  vii.            Task analysis of the content.

                     The content we want to teach is split in to a number of tiny bits or steps and are arranged in logical sequence. One of the important psychological principles of learning i.e. proceed from easy to complex I applied here. Each such step is presented in what is called a Frame and so in a program there are number of frame. A frame is meaningful segment of the material which the learner handles one at a time.
                      The learner reads the frame and he may be required to fill in the blank or choose the correct answer from the options given. In order to help the learner to make correct response he is helped by means of what are called primes, prompts and clue or cues.
                      A prime is defined as an operation which is applied in a frame in which the learner is to precisely what he should do.
For Ex: Animals, which live in forests are called wild animals, the lion which lives in forests, is therefore a wild animal. This kind of help is called Prime.
                     A ‘prompt’ does not give to learner the correct answer in the stimulus itself or otherwise it is a supplementary stimulus or hint that helps him to give  correct response.
                      Here part of the correct response is given and this helps the learner to give correct response. This type of prompt is called Partial Response prompt.
                      Whereas ‘cue’ is a  mechanical aid such as underlining word or putting it in italics that helps the learner to make the desired response, Again in frame there are three parts.

Parts in Frame: 1) Stimulus Situation
                            2) Teaching Stage
                            3) Testing Stage
                      Roughly in a programme 10% frames are in Introductory stage about 70% in the teaching stage and the remaining 20% in testing stage.

Writing the Programme:
                    Throughout this stage one should keep in mind the terminal behavior of the learner and also remember two important psychological principle of teaching “Proceeding from simple to complex” as well as from ‘ known to unknown’, when subject matter is to be split in to small steps.
Each unit of the programme has five stages:
           1.         Introduction
           2.         Review of the past knowledge
           3.         Step by step development of programme
           4.         Wearing stage(Here the learner is required to show his competencies called for by objectives without the help of prompts & primes)
           5.         Final summary and criterion test.
                
 There are three main types of operations. Which are used in a program. They are:
Priming
Prompting
& testing
                      Priming is defined as an operation which is applied in an introductory frame in which a student is told or shown precisely what to do. There are two different kinds of primes.
Prime Types: 1) Copying
                        2) Echoic
                        3) Demonstration
                      In copying prime, the learner is simply required to copy out the response given in the frame itself by way of responding for ex. Animals which have back bones are classified as Vertebrates –
            Birds have backbone and they are therefore________________
            Answer: Vertebrates
Echoic Prime: For ex, is used mostly in teaching of pronunciation, here the learner reproduces echoes-merely what is heard.
Demonstration Prime: Here something is demonstrated which help the child to make desired response when constructing programme the programmer should see that too many primes should not be used as learner may make correct responses without any understanding.
Prompting: While prime gives the correct response itself, a prompt on the other hand, merely provides some additional stimulus or help to the learner to make a correct response i.e. prompt is a supplementary stimulus, a hint, a cue or a bit of assistance that helps the student to come up with a correct response.
                      The primes are used both at the introductory and teaching stage due to two reasons, one is to guide the learner in his efforts to make a correct response and another reason is prompts prevent the learner from making mistakes.

According to Skinner, prompts may be classified as:-
1) Formal
2) Thematic
                       A formal prompt is one that provides the learner with the form or structure of the correct response but not its meaning.
For Ex: The number of letters or words in the correct response may be given.
            To give up means to aba_________
            Answer: Abandon
                      Rhyming prompts, literal prompts and multiple choice prompts are some of the important kinds of formal prompts.
                     A rhyming prompt provides the learner with a word which ‘rhymes’ with a response.
For Ex: 5 times 3 and just one is equivalent to 4 times 4 or
                     In this example 4 times 4 rhymes with the correct answer, which is 16. That is 4 times provides help to the learner to make the correct response.
                     A literal prompt is provided by the occurrence of a single response in the presence of many appropriate stimuli.
                       In multiple choice prompt as the name indicates, the learner is helped to make a correct choice among the responses given by their logical argument.
For Ex: Tall is in positive degree
            Taller is in comparative degree
            Tallest is the superlative degree
Big is in positive/comparative/superlative degree
Answer: Positive degree

Different types Thematic Prompts

                    For small children Formal prompts are useful. These prompts tend to kep the frames short and also minimize the error rate. Thematic prompts are more useful and make for effective learning since the help provided by them in making correct responses is not just mechanical but calls for some intelligent thinking on the part of the learners.
                      Primes are used in Introductory frames as they emit behavior but prompts are used in teaching frames and these teaching frames establish new behavior.
Testing is the third stage in the writing of a programme, the first two being the introductory and the teaching. At the testing stage no prompts are to be used minimal stimulus is given and maximum response is expected of the earner. After writing the program next thing is editing.

Editing: The main objectives of editing are:
                      1.         To eliminate ambiguities & inadequacies
                     2.         To improve the logical sequence of frame
                     3.         To sharpen & to smooth the program
                    4.         To improve technical aspect (content) of the program
                    5.         To improve the appropriate use of maps,, charts and illustration in the program.
Three types of Editing:
Technical accuracy edit: The purpose is to find out if the entire subject matter of the concerned unit has been covered, so check error in presentation of concept, principle so it is shown to subject specialist.
Technique edit: With these objectives program is to flow from item to item interaction of items, logical sequencing of ideas, for apt illustrations & examples.
Composition: Refers to checking of programme in respect of vocabulary, spelling, grammar punctuality etc.
Individual Tryout: After testing & evaluation of the programme, the programme should be administered to a student informally just to revise the programme.
Small Group Tryout: A small group of 5 to 10 students, fairly a representative of those for whom the programme is finally intended is selected they are given pretest then programme is administered then a post test is given.
Field Testing: At this stage the programme is tested in actual classroom situation here has pretest and post test should be conducted. The purpose of field test is to point out specific areas which need improvement in the program. Here three types of analysis of the program are to be carried out at this stage.
                     First the program is analysed with a view to find out its error rate for Ex: suppose 10 students take a program unit, consisting of 15 frames and they committed on the whole, 5 errors then
Error rate=


                   

                       According to Skinner 5 to 10% error rate is permitted for a linear programme. Crowder is of the view that even error rate of 29% is permissible for branching type. Since the errors are basic to learning, they should be detected and corrected immediately. Low error rate means that  program is an easy one or there has been an excessive prompting used in it.
                     Cause for pupil’s errors may be due to difficult language used in program, large steps, logical sequencing of frames, in adequate prompts in introductory stage.
                     Another measure commonly used to judge the effectiveness of a program is to calculate its density and this tells up whether a particular program is dense or sparse.

TTR=
                      
                      This formula gives independent density of any program. It is generally accepted that TTR of a good program lies between 0.25 and 0.33.

ADVANTAGES OF PROGRMMED INSTRUCTION/LEARNING
                     1.         Learning is more effective in programmed learning (P.L.) since the learner is continuously active.
                    2.         Paves the way for individualized instruction. Thus paves the way for individualized instruction. Here the learner learns at his own pace/speed. In programming the learner is helped either by giving prompts/clue/ions or y providing remedial instruction.
                     3.         Learning is easy in P.L. Learning material arranged in such a way that the learners learn by avoiding errors not by trial & error method.
                     4.         The content arranged using psychological principle i.e. proceed from easy to complex and immediately after answering the frame the students will come to know whether his response in correct or not in this immediate reinforcement is possible.
                   5.         Develops good habits in pupil i.e. self-confidence, self-reliance, honesty etc.
                   6.         Once the programme is prepared & tested on pupils, it can be used at any time and at any place.
                  7.         Since the programme is developed by expert & creative teacher, it provides quality teaching to pupils.
                    8.         P.L. is a method of self instruction or self learning.
                    9.         It helps in eradicating the evil for copying during examination.
                 10.       Possibility for reframing the programming whenever possible.
                 11.       There is a facility of revalidating & revision of Programme depending on students response.
                 12.       The failing standards can be checked & suitable remedial measures can be given with the help of programmed materials.
                 13.       It is quite useful in Non-formal education and continuing education.
                 14.       It develops scientific attitude among the learners as they are able to think rationally and logically.
                  15.       It provides feeding material to the self instruction devices like computer, teaching machines, programmed text etc.
                 16.       It may help the teachers in the reduction of their total load of work.
                 17.       Programmed learning is bound to yield good results as it is better prepared & planned material.
                 18.       It involves both learning and evaluation. It is good self-learning & self evaluation device.
                  19.       It develops creativity among learners.
                   20.       P.L. provides variety in the Teaching learning process.

 LIMITATIONS OF PROGRAMMED LEARNING
           1.         Teacher occupies an important place in the teaching-learning process but there is no direct place for teacher in this.
           2.         Teacher-taught relationship is important but through programmed learning it is not strengthened.
           3.         Preparation of Programmed learning materials is quite expensive.
           4.         It cannot faster proper attitudes, aesthetic appreciation, moral standards.
           5.         Programmed learning does not help in development of imagination in pupils.
           6.         A programmed text, a machine cannot be an alternative to teacher.
           7.         Lack of training for teachers to prepare qualitative frames.
           8.         Because of self learning it may end in fatigue.
           9.         Lack of availability Programmed materials for all subjects.
         10.       Orthodox teachers will not relish to accept programmed learning as a ode of teaching in classroom.



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